Runtime Error

I get below error while running game demo.
Error: Blueprint Runtime Error: Accessed None trying to read property TimerWidget from function: ‘ExecuteUbergraph_AMD_alienpods_game’ from node: Set Visibility in graph: EventGraph in object: AMD_alienpods_game with description: Accessed None trying to read property TimerWidget

You’re probably trying to Set Visibility of a widget that is not created yet. Check if the TimerWidget [Is Valid] before setting visibilty.

But anyway, you should show some screenshots. It’s hard to tell without them.

I am new and it is a game demo workload . I am attaching failed log of it.link text

I meant the screenshot of your blueprint. The log contains the same text that you wrote in the question, it’s not helpful.