i have a grid spawning system that makes the actor spawn when a specific grid slot is clicked,
I am receiving an error at run time ( accessed none trying to read call function finish spawning actor_return value) from what I’ve found it means the spawn actor node is returning “none” and that it failed but I’m not having an issue with the spawning actor, it spawns when i select a grid slot and its transform is correct, it is setting occupied and everything, in short in the front end it functions how i would like it to, but i still receive this error, i cant seem to find anything else on this kind of issue, so if anyone has a good explanation and/or a potential fix I would apricate it.