Runtime crash with Uncooked Server + World Partition enabled

Version: UE5 - Early Access 2
Repro percentage: 100%

I seems to crash every time we try to load a level that has World Partition enabled with the uncooked server. I haven’t tried it with a fully packaged server.

Steps to repro:
1 - Create a new empty project
2 - Enable World Partition in the project settings
3 - Create map with World Partition enabled
4 - Run the game as a server using uncooked content
- UnrealEngine.exe Project.uproject /Game/Map -server -log

I also tried this with the latest version from the 5.0 branch and the crash was still happening.

[2021.11.26-15.10.22:433][  0]LogWindows: Error: === Critical error: ===
[2021.11.26-15.10.22:435][  0]LogWindows: Error:
[2021.11.26-15.10.22:441][  0]LogWindows: Error: Fatal error!
[2021.11.26-15.10.22:441][  0]LogWindows: Error:
[2021.11.26-15.10.22:442][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2021.11.26-15.10.22:443][  0]LogWindows: Error:
[2021.11.26-15.10.22:444][  0]LogWindows: Error: [Callstack] 0x00007ff8bdc27502 UnrealEditor-Engine.dll!`FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths'::`2'::FSoftPathFixupSerializer::operator<<() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelHelper.cpp:122]
[2021.11.26-15.10.22:450][  0]LogWindows: Error: [Callstack] 0x00007ff8d12cec99 UnrealEditor-CoreUObject.dll!FArchiveUObjectFromStructuredArchiveImpl::operator<<() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\Serialization\ArchiveUObjectFromStructuredArchive.cpp:119]
[2021.11.26-15.10.22:451][  0]LogWindows: Error: [Callstack] 0x00007ff8d163e8a6 UnrealEditor-CoreUObject.dll!FSoftObjectPath::Serialize() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp:236]
[2021.11.26-15.10.22:452][  0]LogWindows: Error: [Callstack] 0x00007ff8d1387316 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2746]
[2021.11.26-15.10.22:452][  0]LogWindows: Error: [Callstack] 0x00007ff8d15ecd3b UnrealEditor-CoreUObject.dll!FStructProperty::SerializeItem() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:152]
[2021.11.26-15.10.22:453][  0]LogWindows: Error: [Callstack] 0x00007ff8d15ed064 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:241]
[2021.11.26-15.10.22:453][  0]LogWindows: Error: [Callstack] 0x00007ff8d138a584 UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1589]
[2021.11.26-15.10.22:454][  0]LogWindows: Error: [Callstack] 0x00007ff8d1387f6c UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1287]
[2021.11.26-15.10.22:454][  0]LogWindows: Error: [Callstack] 0x00007ff8d1542614 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1468]
[2021.11.26-15.10.22:455][  0]LogWindows: Error: [Callstack] 0x00007ff8d153eda0 UnrealEditor-CoreUObject.dll!UObject::Serialize() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1388]
[2021.11.26-15.10.22:455][  0]LogWindows: Error: [Callstack] 0x00007ff8d153e81b UnrealEditor-CoreUObject.dll!UObject::Serialize() [ENGINE_PATH\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1273]
[2021.11.26-15.10.22:456][  0]LogWindows: Error: [Callstack] 0x00007ff8bdc7cd85 UnrealEditor-Engine.dll!FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelHelper.cpp:133]
[2021.11.26-15.10.22:457][  0]LogWindows: Error: [Callstack] 0x00007ff8bdc6aecc UnrealEditor-Engine.dll!UWorldPartition::Initialize() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:444]
[2021.11.26-15.10.22:457][  0]LogWindows: Error: [Callstack] 0x00007ff8bdc74ebf UnrealEditor-Engine.dll!UWorldPartitionSubsystem::PostInitialize() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionSubsystem.cpp:77]
[2021.11.26-15.10.22:462][  0]LogWindows: Error: [Callstack] 0x00007ff8bdbe71ab UnrealEditor-Engine.dll!UWorld::PostInitializeSubsystems() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\World.cpp:8148]
[2021.11.26-15.10.22:467][  0]LogWindows: Error: [Callstack] 0x00007ff8bdbdae85 UnrealEditor-Engine.dll!UWorld::InitWorld() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\World.cpp:1763]
[2021.11.26-15.10.22:467][  0]LogWindows: Error: [Callstack] 0x00007ff8bdace93e UnrealEditor-Engine.dll!UEngine::LoadMap() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13190]
[2021.11.26-15.10.22:469][  0]LogWindows: Error: [Callstack] 0x00007ff8bda74495 UnrealEditor-Engine.dll!UEngine::Browse() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12502]
[2021.11.26-15.10.22:470][  0]LogWindows: Error: [Callstack] 0x00007ff8bcbf0d5d UnrealEditor-Engine.dll!UGameInstance::StartGameInstance() [ENGINE_PATH\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:549]
[2021.11.26-15.10.22:476][  0]LogWindows: Error: [Callstack] 0x00007ff68edb32db UnrealEditor.exe!FEngineLoop::Init() [ENGINE_PATH\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4156]
[2021.11.26-15.10.22:477][  0]LogWindows: Error: [Callstack] 0x00007ff68edd0c94 UnrealEditor.exe!GuardedMain() [ENGINE_PATH\Engine\Source\Runtime\Launch\Private\Launch.cpp:157]
[2021.11.26-15.10.22:483][  0]LogWindows: Error: [Callstack] 0x00007ff68edd0e4a UnrealEditor.exe!GuardedMainWrapper() [ENGINE_PATH\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2021.11.26-15.10.22:483][  0]LogWindows: Error: [Callstack] 0x00007ff68ede54ed UnrealEditor.exe!WinMain() [ENGINE_PATH\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
[2021.11.26-15.10.22:484][  0]LogWindows: Error: [Callstack] 0x00007ff68ede8446 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.11.26-15.10.22:485][  0]LogWindows: Error: [Callstack] 0x00007ff955c47034 KERNEL32.DLL!UnknownFunction []
[2021.11.26-15.10.22:486][  0]LogWindows: Error: [Callstack] 0x00007ff9576c2651 ntdll.dll!UnknownFunction []
[2021.11.26-15.10.22:486][  0]LogWindows: Error: