Runtime content installation

Hey everyone

As you all know, the maximum app size on the App Store is 4GB, and the maximum cellular delivery size is around 300MB I think.

UE can split its IPA into paks somehow and acquire and install them at runtime. I’ve played around with getting it working but I’ve not had it work well yet. I’m just getting back on to making this work after a hiatus and I’ve forgotten basically everything, are there any resources out there that cover this?