Hello! I have a scene with a doughnut which needs to be a static collider mesh. I am generating it’s shape in game so I want the collision to be exactly the same as it’s geometry.
As I understand that is not allowed for performance reasons. Am I correct?
But since I have only one relatively simple doughnut (torus) shape I don’t think it’s going to be that performance hungry.
If I generate the ‘simpler’ convex hull for it each time OnRebuildGeneratedMesh is called, that seems to be much more problematic.
So my question is - can I just ‘tell the engine’ that it doesn’t need to calculate any new colliders, just use the edges and points that are there in the geometry? Is that possible?