Advanced runtime audio processing plugin for Unreal Engine
Transform your game’s audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control - handle all your runtime audio needs with a single solution.
Quick links:
 Fab link
 Documentation
 Discord support chat
 Custom Development: solutions@georgy.dev (tailored solutions for teams & organizations)
Key features:
 Runtime Audio Processing:
- Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms
 - Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory
 - Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay
 - Real-time Transcoding: Convert between formats dynamically
 - Automatic Format Detection: Smart recognition from file extension or data analysis
 
 Specialized Sound Wave System:
- Imported Sound Wave: Runtime-imported audio with full playback control
 - Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming
 - Capturable Sound Wave: Real-time audio device capture with speech detection and VAD
 
 Advanced Runtime Features:
- Voice Activity Detection (VAD) with precise speech boundary detection
 - Real-time microphone capture with automatic platform permissions
 - Dynamic audio streaming with optimized buffer pre-allocation
 - Zero-copy audio data sharing for parallel playback
 - Runtime sample rate conversion and channel remixing
 - PCM data access and manipulation in real-time
 - Audio metadata extraction at runtime
 - Directory scanning for audio files
 - MetaSounds integration support (UE 5.3+)
 - Pixel Streaming audio capture capabilities
 - Pre-imported sound assets support
 
 Technical Capabilities:
- Cross-platform runtime support across all UE platforms
 - Complete Blueprint and C++ runtime API coverage
 - Runtime memory management and optimization
 - Comprehensive error handling for runtime operations