Importing audio of various formats at runtime.
GitHub link: GitHub - gtreshchev/RuntimeAudioImporter: Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime.
Marketplace link: Runtime Audio Importer in Code Plugins - UE Marketplace
Documentation link: Home · gtreshchev/RuntimeAudioImporter Wiki · GitHub
Features
- Fast transcoding speed
- Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis and BINK
- Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
- Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc
- Automatic detection of audio format
- Audio streaming functionality
- Audio capturing from input devices (eg microphone)
- Exporting a sound wave to a separate file
- Pre-imported sound assets
- No any static libraries and external dependencies
- Support for all available devices (Android, iOS, Windows, Mac, Linux, etc)