Runtime Audio Importer - Importing audio of various formats at runtime

:loud_sound: Advanced runtime audio processing plugin for Unreal Engine

Transform your game’s audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control - handle all your runtime audio needs with a single solution.

Quick links:

Key features:

:inbox_tray: Runtime Audio Processing:

  • Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms
  • Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory
  • Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay
  • Real-time Transcoding: Convert between formats dynamically
  • Automatic Format Detection: Smart recognition from file extension or data analysis

:dart: Specialized Sound Wave System:

  • Imported Sound Wave: Runtime-imported audio with full playback control
  • Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming
  • Capturable Sound Wave: Real-time audio device capture with speech detection and VAD

:zap: Advanced Runtime Features:

  • Voice Activity Detection (VAD) with precise speech boundary detection
  • Real-time microphone capture with automatic platform permissions
  • Dynamic audio streaming with optimized buffer pre-allocation
  • Zero-copy audio data sharing for parallel playback
  • Runtime sample rate conversion and channel remixing
  • PCM data access and manipulation in real-time
  • Audio metadata extraction at runtime
  • Directory scanning for audio files
  • MetaSounds integration support (UE 5.3+)
  • Pixel Streaming audio capture capabilities
  • Pre-imported sound assets support

:hammer_and_wrench: Technical Capabilities:

  • Cross-platform runtime support across all UE platforms
  • Complete Blueprint and C++ runtime API coverage
  • Runtime memory management and optimization
  • Comprehensive error handling for runtime operations
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