Runtime Audio Events


A need to fire some events depends on audio playing time.
I know Audio Component have its own clock, so
“Spawn Sound 2D” and instantly after “Set Timer by Event” will desynchronize probably on worst computers (android, oculus quest).
Throu NRT Synestesia OnSet I counting specific beats and audio TimeStamps. I need to fire event in chosen TimeStamps of playing audio component.
Quartz ? Sequence ? Never find such thing as runtime audio events or mayby I’m wrong ?

Did Unreal Engine 4.26-4.27 offer such thing or I need to do It with veeeery dense tick or timer like 200 times per seconds ???

I’m looking for official or best way to do it.