Runtime Archiver - Zip, Oodle, Tar, LZ4 and GZip

:rocket: Effortlessly manage archives in your Unreal Engine projects with Runtime Archiver!

Easily archive and unarchive files and directories during runtime with support for popular formats like ZIP, Tar, Oodle, LZ4, and GZip. Fully cross-platform, Runtime Archiver works seamlessly on Windows, Android, Mac, iOS, Linux, and more. With both synchronous and asynchronous workflows, Runtime Archiver offers flexibility for various use cases, from saving game states to dynamically loading resources.

Quick links:

Key features:

Multiple Format Support:

  • Zip: Industry standard compression with append support
  • Oodle: High-performance game-oriented compression
  • Tar: Standard Unix archiving format
  • LZ4: Ultra-fast compression algorithm
  • GZip: Widespread compatibility

with a unified API

Flexible Operations:

  • Create and extract archives in storage or memory with efficient memory management
  • Handle individual files, entire directories, and raw binary data compression
  • Non-blocking async operations
  • Smart append mode for existing ZIP archives for incremental updates

Whether you’re building a game that needs to handle user-generated content, manage downloadable content, or requires efficient data compression, Runtime Archiver provides the tools you need for robust archive management.

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