"RunOnServer" and "Multicast" in custom events but two bullets flying to enemy

I used RunOnServer and Multicast custom events for Multiplayer gun shot.
But bullet projectile is flying double.
i mean if i shoot one time then Two bullets flying to enemy.
i think i missed something about replication.

How to fix that?
i don’t want to two bullets hit my enemy’s

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ohh sorry i just forgot to remove “Replicates” from my Bullet Bluprint.