In the interest of saving space on my older MacBook Pro, I installed UE4 on an external HD with plenty of room on it. When I launched UE4, it told me I was running the engine on “insufficient hardware” that didn’t meet the minimum requirements and would be subject to crashing and errors. I was able to get into UE4, but it took an incredibly long time to load (shaders, in particular) and it doesn’t seem as responsive or as stable as it should.
I’m confused because I’m running the latest MacOS and the guts of my MacBook meet the requirements, even though my built-in HD is almost full. Does UE4 think that my external HD is the hardware that it’s trying to run on? Would I see an improvement if I installed UE4 on my built-in HD? I don’t want to risk getting deep into my learning and having the program freeze and crash on me.
Would appreciate your insights and advice. Thanks in advance.