Hey all,
Just a quick question if I may.
I run two copies of Unreal Engine (5.7) on the same machine, as I run a modkit for the game Bellwright and there’s two versions of it, a prerelease “staging” kit and the public one
I have the staging kit/engine on drive c and the other, on drive D
The problem is they seem to share the same shaders or DDC? directory (Kinda new to this)
So when I launch Kit 1, it goes through the whole compiling shaders thing, then the same on Kit 2
Is there a way to keep these two separate?
Thank you!