Running two copies of Unreal engine compiling shaders issue

Hey all,

Just a quick question if I may.

I run two copies of Unreal Engine (5.7) on the same machine, as I run a modkit for the game Bellwright and there’s two versions of it, a prerelease “staging” kit and the public one

I have the staging kit/engine on drive c and the other, on drive D

The problem is they seem to share the same shaders or DDC? directory (Kinda new to this)

So when I launch Kit 1, it goes through the whole compiling shaders thing, then the same on Kit 2

Is there a way to keep these two separate?

Thank you!