Running tests from UAT way slower than running from editor

We noticed that our tests were taking more than twice as long to run in our CI pipeline than they were locally through the editor, so we tried running from RunUAT same as we do in CI and sure enough we saw the same, worse perf that we were seeing in our builds. Is this a known issue? Has anyone run into this and solved it?

We’re running this command right now (project name and branch are valid in our runs, just abstracting them out since I don’t think they’re relevant):

.\RunUAT RunUnreal -project=... -build=Editor -test="UE.EditorAutomation(RunTest=Project.Functional Tests)" -maxduration=3600 -unattended -verbose -ResumeOnCriticalFailure -branch=//Project/Branch

Wanted to drop an update because I’m still digging into this on my end, but it seems like the primary culprit is the -FORCELOGFLUSH param that is sent when starting the editor for Gauntlet tests.