Hey guys! I’m really stuck with something, and I’m guessing this is impossible, but here I go! :c
Basically, I’m building a lovely dialog system… a lot like Fallout/Elder Scrolls. I really wanna make it as open as possible, while also being easy to read… so I want to make it directly in blueprints!
Here’s a mock up of what I’m wanting:
Basically it creates buttons, (3 of them in this example), and attaches events to when one of these buttons is selected.
It is the event attaching that has me beyond stuck. My guess is that this is actually very impossible. If any of you know how I could manage this without making the dialog unreadable, I would be very happy
Another problem I’ve run into is creating/binding events while in a function… is this not possible?
Thanks in advance!