Running math/geometry formulas on object

Well, I tripped on this one. I found something similar to the idea of geometry distortion Mesh & Actor Placement 6.0 in Blueprints - UE Marketplace
You can generate some trippy stuff with it.
Also there’s a tool in blender called Bevel, that does it too. Basically it creates more or less random figure, by pushing corners up and down etc… It’s useful to create simple sci-fi themed scenes with space ships and buildings. Cool stuff.