Running Epic Games Launcher and Unreal Engine in a multi-user environment.

Hello all, can anyone advise on the best way to deploy this software in a multi-user environment?

The issue we have is that we’ve automated the installation of Epic Games Launcher but when Unreal installs it creates a manifest file in C:\ProgramData\Epic\EpicGamesLauncher\Data\Manifests, so the Epic Game Launcher knows what’s installed. That’s the first problem. Whilst the permissions of that file can be as open as you like, the owner of the file is the person that installed UE. When the next person logs in, not only does it not acknowledge that it’s already installed, but it actively hides that version from the drop down menus. The only solution I’ve found for this is to change the owner of that manifest file to “Users” after it’s installed via a script.

All advice gratefully received.