Firstly, I did find this: http://guillaumepastor.com/programming/debug-unreal-engine-python-using-pycharm/ but it seems I still have to execute the script in Unreal with that line of code. Maybe Epic hasn’t set this possibility up yet, but if anyone has some info that would be awesome!!
Does anyone know if it’s possible to setup Pycharm to run code from within it rather than still having to go into Unreal to Run the script? This is super useful when wanting to put breakpoints and see the flow of the code and the variables that are getting set without having to put a bunch of logs.
Also, can anyone explain what Remote Execution is on the project settings?