Running Automation Test on Game Executable

I wrote an automation test to get in game performance stats but would like to run it on the game executable and not the editor executable. When I run it on UE4Editor.exe, the automation test works, however when I try to run it on the game executable, it is unable to find any of the tests. It doesn’t seem to run the GetTests() function that enumerates all the automation tests. Right now I am using the EAutomationTestFlags ClientContext, EditorContext and ProductFilter. Do I need to change the context flags? Can automation tests run on the game executable? Thanks!

1 Like