Running As Client In PIE Is Very Laggy

Hello everyone using UE5 Im testing out multiplayer where I converted the GASShooter Project to UE5. I made changes to the code. Primarily to use the EnhancedInput system plugin instead of the old input system and for some reason whenever I play as a client its very laggy but when I play listen server or standalone the game runs fine. Im not sure what could be the problem here any tips or guidance will help.