Running an executable from Blueprints?

Is there any way to do this? From Windows specifically.

I don’t think so, maybe for console command if there is command for that but i don’t think so.
If you know C++ a little bit you can make such a node very easily by yourself using this function (it works on any platfrom):

just remeber to use FPlatfrom insted of FGenericPlatform

Hmm I tried, doing what you said and I kind of have it working but CreateProc is not launching. Almost completely new to this so I’m probably doing something wrong…

void AFileLauncher::RunExec(FText filename, FText arguments, bool bWorkingDirectory, FText WorkingDirectory)
	const TCHAR* tFilename = *filename.ToString();
	const TCHAR* tArguments = *arguments.ToString();
	const TCHAR* tWorkingDirectory = (bWorkingDirectory) ? *WorkingDirectory.ToString() : NULL;

	GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Green, tFilename);

	FPlatformProcess::CreateProc(tFilename, tArguments, true, false, false, NULL, 0, tWorkingDirectory, NULL);

Never mind, it works when I set bLaunchDetached to false.