Running a Runtime Virtual Texture Blueprint for a NPC instead of a player

Hi all! I was trying this tutorial https://www.youtube.com/watch?v=GhtZK8J2LcM&t=960s&ab_channel=UnrealityBites

It works great for Player 0, but what should I do if I wanted to apply this for a non- player character that was created under an actor class blueprint?

I’m guessing that I should change something here but not so sure how:


Thank you for any help on this

You can replace the player character with a reference to whatever pawn or actor you want.

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