I am exploring ideas for players ‘seeing’ levels independently of other players in a multi-player game (eg. Player 1 sees a Volcano island, while Player 2 is in a dungeon - this example is contrived, the world is procedural and in space, so it can’t be laid out in World Browser (afaik) ). I have had some level of success using level streaming, but streaming a level on the listen server client applies it to all clients.
TL;DR: I’m hoping that I can secretly run the host as a dedicated server instead of a listen server. Is this possible?