Running a cmd command using ue5.5 blueprints?

Hello guys, is there is anyway to run a cmd command using ue5.5 blueprints

[IF] you will give me an plugin, make sure:

  • its for “fully“ free (cuz i will be using it only for testing purpose, and why fully free: cuz i dont want any limit while i`m working, cuz i have a lot of tests to do not only one or two)
  • can be working in UE5.5

thank you!

Hey there @user_e4af5306dc3668d4fabcf41c383ef7b774d656501864a7c1c2dd94! I don’t know of any Blueprint specific methods, but you could write a blueprint wrapper for the C++ functions needed to do that and use it in blueprints.

This Reddit thread goes over some methods for the C++ portion:

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

https://www.reddit.com/r/unrealengine/comments/r1i050/how_to_execute_oslevel_terminal_commands_from/

Thank you so much brother, but i tried to make my cpp plugin but i failed cause i am just a bignner in “plugins creation“