Running a C++ Project outside Visual Studio

I have a handful of variables tagged EditAnywhere; I need to have these modified in the editor for my creative team members (at least for now). If I open the Visual Studio solution and start from the Debug menu, this works fine. If I open the Unreal Engine Project File directly, these variables cannot be modified in the editor. Is there something I’m overlooking here, or am I not supposed to be opening the project file directly once built?

Are you using Development Editor as your solution configuration?

That would be my oversight… I still had it in Debug Game config. Thanks!

No problem, I was stuck in the same exact place while following a tutorial, took me about half an hour to figure out why my changes were not being applied unless I ran the editor through Debug in VS.