grandcoyote
(Zombie_Marmelade)
August 12, 2019, 3:51pm
3
TechLord:
Hi grandcoyote
Very nice prototype video. It really helps to convey the concept. I see a game featuring Projectile Combat, Power ups, Opened Arenas. Truthfully speaking those game mechanics are common, it just comes down to presentation. Imagine replacing Archers with Mechas and you the concept behind TechLords (which is the game, my nickname is derived from). As common as they game mechanics are, I personally would not limit to Bows & Arrows.
I can easily visualize different Classes:
Mage with Hand or Staff to Cast Magic Projectiles.
Knight with Power Sword that uses Slash to project Projectile.
Ranger with Bow to project high velocity Magical Arrows.
GunSlinger with Guns to fire magically imbued bullets.
The Runes could effect each Class differently dependent on Weapons/Instrument for the Class. I could also see Rune and Classes effecting projectile ‘Flight’ Pattern (ballistics for arcs and shaped pattern) differently.
Projectile Combat, Power ups, Opened Arenas is the base game play in our game . However, we have no limitations to theme or art-style, which became the greatest challenge with developing in previous unpaid *closed *community projects.
I have not seen many open community projects around here. Such a project could make use of the hiqh quality Free content in the marketplace . It could be descent game concept for putting the Paragon Assets to like Sparrow the Archer .
If this is going to be opened to the community do you already have source control setup? task to assign, etc
Hi TechLord
Thank you for your reply, I don’t have source control(I’ll need a server for that purpose?). I have only intuitive tasks, not very detailed. And after thinking about it, I can’t make this game, I know too little, it was too ambitious Sorry for wasting your time. Good luck!