Run time error with Remove from Parent

A Player entered a box trigger and pressed the button on the controller to display the widget, and when I got out of the trigger, the widget disappeared. If I try, I get a run time error with Remove from Parent. How should I cope? ? ?

If a player enter one trigger and press a button, other triggers may also react, and unintended widgets may be displayed. I’m designers, it may be a ignorant question for the program, but it would be appreciated if you could reach out to anyone. . .

Try putting the branch check before the Remove from Parent, not after. (I’m assuming that this boolean tells the BP if the player is in the area or not.)

This will stop the game trying to remove something when there is nothing to remove.

Thank you so much