Run some event during RENDERING of sequence. Possible?

I know, how to trigger event in sequence during PLAYING of the game.
But i want RENDER sequence to MOVIE (from editor, not from game).
How to trigger event (or any blueprint logic) during RENDERING?

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When sequencer “renders” it’s still in game regardless of it being in editor or not.

Even when rendering functions like “BeginPlay” are being called. So just write your logic as you would for in game events and they will get triggered when rendering.

While the accepted answer is not wrong, you actually can trigger events during rendering of an sequence. (I didn’t know this for months) The answer is an event channel in your sequence asset.

In my case I’ve added my own blueprint object containing code i want to execute, and then created an event channel for it. The small dot is a keypoint where the code will be triggered.

Check out the documentation: Calling Events through Sequencer | Unreal Engine 4.27 Documentation