Run script in editor

Hello, how can i run script in editor, without game start or simulate?

For example let it be print string “hello”. If i create some actor and add print string to it’s construction - then after i add this actor to the world i will see “hello” in editor., also if i change it’s position i will see “hello”.

Based on this example - how else can I trigger a script in editor?

This is Information from the Documentation:

https://docs.unrealengine.com/Images/Engine/Editor/ScriptingAndAutomation/Blueprints/CallInEditor/bp-call-in-editor.jpg

then place the Actor in the Level and look in the Details Panel:

https://docs.unrealengine.com/Images/Engine/Editor/ScriptingAndAutomation/Blueprints/CallInEditor/bp-call-from-level.jpg

Awesome, just checked - exactly what i wanted to, ty a lot