Run python realtime in UE

Hello,
I want to make a game which is like Nintendo RingFit by using a webcam to capture body movement. I would like to use Google mediapipe to do this but I found that UE can’t run python in realtime. Can I use pybind in UE or you have some other suggestion? Please let me know, thank you!

I am also looking for an answer to this question. But so far this is all I know.

Python execution nodes are only available in Editor-only Blueprint classes, such as Editor Utility Widgets and Editor Utility Blueprints. Refer to Scripting the Editor using Blueprints. You can’t use this method in any Blueprint classes that are available at runtime, such as a class that you derive directly from Actor .

thank you