I don’t actually have crash report, I had crash context
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<CrashGUID>UE4CC-Windows-9E5213544ECCE1A8AD548399FE377E43_0000</CrashGUID>
<ProcessId>8740</ProcessId>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<IsEnsure>false</IsEnsure>
<IsAssert>true</IsAssert>
<CrashType>Assert</CrashType>
<SecondsSinceStart>3400</SecondsSinceStart>
<GameName>UE4-Hyperbation</GameName>
<ExecutableName>UE4Editor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>Windows</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Dirty</EngineModeEx>
<DeploymentName />
<EngineVersion>4.19.2-4033788+++UE4+Release-4.19</EngineVersion>
<CommandLine>"D:\Epic Games\Unreal Projects\Hyperbation\Hyperbation.uproject"</CommandLine>
<LanguageLCID>2057</LanguageLCID>
<AppDefaultLocale>en-GB</AppDefaultLocale>
<BuildVersion>++UE4+Release-4.19-CL-4033788</BuildVersion>
<IsUE4Release>true</IsUE4Release>
<UserName>qiangjiadong</UserName>
<BaseDir>D:/Epic Games/UE_4.19/Engine/Binaries/Win64/</BaseDir>
<RootDir>D:/Epic Games/UE_4.19/</RootDir>
<MachineId>330A8E4B4B31F1B16E71F2946578DE73</MachineId>
<LoginId>330a8e4b4b31f1b16e71f2946578de73</LoginId>
<EpicAccountId>c7bb20816d534e60b63984b8327d89e5</EpicAccountId>
<CallStack />
<SourceContext />
<UserDescription />
<UserActivityHint>Layout="LevelEditorViewport" Label="Viewport 1" Content=SViewportsOverlay</UserActivityHint>
<ErrorMessage>Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 183] Ran out of memory allocating 4177920 bytes with alignment 0</ErrorMessage>
<CrashDumpMode>0</CrashDumpMode>
<CrashReporterMessage />
<Misc.NumberOfCores>4</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>8</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce GTX 1080</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<GameStateName />
<MemoryStats.TotalPhysical>17094553600</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>620441600</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>140703645147136</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>8999587840</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>12007026688</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>32434167808</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>32480301056</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>1</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>4177920</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<TimeOfCrash>636619895592700000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<PlatformFullName>Win64 [Windows 10 64b]</PlatformFullName>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
</RuntimeProperties>
<PlatformProperties>
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
<PlatformCallbackResult>0</PlatformCallbackResult>
</PlatformProperties>
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I just tried to play inside viewport and then it crashed all the time.
Pls help!