Run On Server RPC in UMG

Hello,

Currently I have the need to send events to the server inside UMG Widgets. When using Run On Server RPC they continue to run only on the client. What am I doing wrong?

The event is called here and is client run inside the widget during the on drop event.

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That’s because widgets only exist on the client and therefore do not replicate. The standard approach is to create the event on a class that does replicate, such as PlayerController, and call that from your widget. You can see an example of that here.

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See my current question on network replication, lots of good info and link to network compendium which i highly recommend to read!

Your widget sends event to PController, controller then calls event in a replicated actor to be able to send rpc to other clients