Hi !
I am trying to develop a buff/debuff system and i would like to run multiple (infinite number) of instances of the same functoion or event.
Exemple, 3-4 zone intersect each other and the player stand in it all apply a buff to the player. I do not want to zone to affect the character stats directly.
I apparently cannot use delay or timeline in function so how can i run multiple instances of the same “function” or event ?
I was thinking about trying to use actor component and try to make an , exemple, health regen component, a fire damage component etc and add / remove it from the player… would that even work ? any simple ways to do that ?