Hello!
Is there a way to run localization gather/import/export/compile from Python via the unreal module?
I’m trying to build a set of scripts that would do everything we want: gather the text, export the new sources, download translations from the platform (Crowdin), upload the new sources to the platform, create the test language PO file, add comments, exclude some strings based on collections the assets are in, add references, update completion rates, update translations info in credits, reimport the required assets, import the translations back, compile the translations.
Most of it is done via Python scripts now, and I’ve included some integration with unreal, like checking out the assets, reimporting them from CSVs, and checking them in. So it’d be nice to just incorporate the gather process instead of running the UE4-cmd.exe. Is this possible?