Run Functional Test from packaged build

I’m trying to implement a automated testing within my team and created a Functional Test. I know I can run it from the Frontend Session in the editor and I’ve seen videos of people launching the editor and then the test with RunUAT, but I dont want to go through editor. Instead, I’d like to test this directly in a development build. Is this possible? Please help :slight_smile:

I managed to make it work by using the commands in this post Launching automation test outside of the editor (on a packaged build) - Programming & Scripting / C++ - Epic Developer Community Forums

However, it only works if I package the project from the editor and I leave the default package folder name as “Windows”. If I package with the project launcher it doesnt work.

Any advice ?

Things are working better now. When packaging and running the UAT on the build, it’s necessary to leave the deafult “Windows” name, otherwise it fails.

I also found that my test level wasn’t getting cooked in the build so that was missing as well.

Actually, the command is directly in the project directory.

ProjectExecutable.exe ^
-ExecCmds=“Automation RunTests Project.Functional Tests.; Quit” ^
-unattended ^
-nopause ^
-log

Running tests with RunUAT RunUnreal triggers Gauntlet and an editor process that I dont want or even need yet. You only need Gauntlet when running c# tests, not functional tests