Hey guys,
I have a game project not built from source, using Blueprints only. I’ve successfully integrated it with Steam, but it doesn’t differentiate the Server from the Client when running a Standalone Game when the “Run Dedicated Server” option is marked.
Tried to Google a little, but seems I couldn’t find any satisfactory results. Maybe the keywords I’m using are wrong, not sure.
Does anyone have an idea of how I can achieve this?
Thanks.