How can I use the execute console command to that the command will only run on the controlled player. For example, Im trying to make it so that when you press tab, it lowers your framerate only, but it also lowers the other clients running. How can I fix this?
I’m running into the same problem here When I trigger on client, I get nothing. When I trigger on server, it triggers on both server & client.
See this question I just answered. You have to be careful about netcode:
You need to target a specific client.
You can achieve this a few ways:
- Client only event
- OnComponentBeginOverlap node provides an “Other Actor” pin that you can use to get that instance of the actor. As for it’s owning client, well now you have it!