Run blueprint in edit mode for level editting

I would like to create some blueprints to create procedural levels and load assets into a level, that will then be further edited in the details panel. Is it possible to run a blueprint script in edit mode?



Take a look at Blutility, it is an experimental feature that needs to be enabled that allows you to run Blueprint Scripts in the editor.

You can also set Custom Events with a property CallinEditor that adds the ability to run that function in the Editor itself.

Thanks DevilsD that awesome!

Can you please accept this answer as correct if this is what you were after so this ticket can be closed.

Thank you.