I use Run Behavior task quite a lot and I really miss two things:
- Be able to specify behavior asset as blackboard key, so you can dynamically choose which asset to run
- Specify some parameters for the Behavior Tree, like for a function call, so the parameters will be pushed in the blackboard for the execution of the tree and popped after.
I understand that this is not possible at the moment, but is there any plans to implement it? Is that will be difficult to implement myself?
I checked the Run Behavior task in code and it says something about dynamic sub-trees and root level decorators, but I never use them anyway.