Is it possible to run an Automation Test on a packaged iOS app?
- I have tried to passed the arguments successfully to the phone.
(ExecCmds=Automation RunTests <TESTNAME>; Quit) - The build is development, not shipping.
- There were 2 attempts:
- Using the XCode and passing the launch param.
- Using the Unreal editor and create custom Project Launcher scheme, passing same param.
The results are same, the test is not queued and run. It stucks/idles in the default entry map.
I expect it to run the automation test because we have tried to do it similarly for Windows, MacOS, <GameConsole1>, & <GameConsole2>.
All of them is packaged development game client without UnrealEditor process running.
Also, thanks for the time taken to read these details.