Run a startup blueprint from a custom Plugin?

Hello.

I’ve been venturing myself for quite a while with Editor Scripting (Blueprints) and thought it would be nice to try to create an actual plugin from it (instead of having to manually run the Utility’s file).

By following [a tutorial][1] I was able to create a toolbar icon when running an Editor Blueprint.

The question now is:
In the tutorial the guy would include the “command line” to run the blueprint in
/Config/DefaultEditorPerProjectUserSettings.ini

- Is there a way to make that command run from inside the plugin’s folder? I tried adding it there but the file is completely ignored…

- Can I change the toolbar icon to a custom one? (When removing the “Set Icon” node from the tutorial, that icon appears, but I have no idea how to change it)

Ah, I don’t know enough to make it in C++ but if it’s only possible to do it that way, I would highly appreciate a tutorial explaining how to! Also, if there is a better way to achieve the same, please let me know! I tried searching for it for quite a while with no success!

Thanks in advance!

Hello , in the ini file, wich path have you set for your blueprint ?
For plugin folder you must ignore “content” that means path look like
/PluginName/SubfolderName/blueprint Name
instead of
/PluginName/Content/SubfolderName/blueprintName

Hope it will help.