Run 2 sequence animations in parallel

I have car and 2 separate animations - one for left door opening and one for right door opening. Both animations are in my fix file so they are imported as animation sequences. I’d like to be able to run each of them independently one from other so I can open the left door and the right door at different time.

If you got 2 separate animations , you could play individual animation sequence based on your events(left or right door opening).

For Example something like this.

Yes, but cannot start both in the same time or to work in parallel. In your solution if my left door open animation is finished (and the door is open) and start playing the right door open animation then the left door is reset to the default pose so actually it closes immediately. I found a solution and it is to use Layered blend per bond node in my animation blueprint

The solutions seems to be to use Layered blend per bone node in my animation graph. In that way I can blend both animations simultaneously.