rule of thumb regaring sRGB vs linear colors

hi guys…
thnx all for the input and detailed info! It makes sense now. I tried out the grey texture trick with the debug scalar node. It indeed shows the expected values. This helps me to have a clear understanding of what is going on and how to create my textures. I am on UE 4.11.2 btw, on my mac it worked.
I noticed however that non sRGB texture requires me to change the texture sampler in the material editor to linear color instead of color. Otherwise it gives me an error.
Anyways, I can figure it out now how to setup the proper settings.
Regards! T