<- it is basically toggling sRGB for diffuse textures doesn’t change anything in the viewport, only in the texture editor. It just looks like the texture in the viewport always is sRGB enabled. (which is confusing, because I just uncheck sRGB for diffuse in the texture preview window)
ok, the whole sRGB thing makes sense now…but now I am wondering, and maybe this is not the correct place to ask but the following:
when I create textures in Substance Designer, all textures kinda looks exact the way I expect them to be. I expect when i turn off sRGB in SD the texture should appear darker but they don’t… they look lighter instead.
Back to unreal…when I create a dark stone in SD (with sRGB enabled), import that one in UE and toggle sRGB on and off I can see clearly difference in the texture preview window. Without sRGB (!) in the texture preview window the image looks the same as in SD while in SD sRGB has been turned on whole the time…?!?
UE4 sRGB off = SD sRGB on = ?!?
Shouldn’t both images not look the same, because sRGB has been on in both engines?!
Regards! T
edit: just tested a quick workflow…when I put a ‘convert to linear’ node for the base color in SD, the image becomes darker. When I import that image in UE4 and leave sRGB enabled it looks exact the way I want it to be. Still…love to hear some thoughts on above.