I’m new on unreal engine and i’m trying to understand every aspect of design and engine. I’m preparing the meshes on the 3ds max and then export it to unreal engine. At first i was getting light map overlapping error. I tried increasing index to 1 and also resolution of light but they didn’t fixed it. I fix the light map overlapping problem by decreasing angle and do spacing 0.01 while setting uv map in 3ds max. It fixed the problem but meshes still looks ruined. I don’t know what is the problem.