Ruin textures not appearing, despite being linked up properly

Hi everyone,

I seem to be encountering an issue with the textures on ruin assets. In the dev kit standalone game preview, they work fine. In single player and on dedicated servers, however, the textures do not appear, as shown in this image.

This is what it should look like.
Here’s the references, showing that everything is linked up as it should be.
Here’s the details pane, showing that the static mesh and texture are hooked up properly.
Here’s the mod folder, showing the texture and static mesh file within.

At this point I have absolutely no idea what to do to get this working. Am I missing something obvious? I’m new to modding, and this is my first mod, though I’ve been playing around with this for a couple of weeks now and, until now, I thought I understood what I was doing!

Thanks in advance to anyone who can shed some light on this issue for me.

Because of the way the developers pull certain textures and actually enable them in the client game you will have to make a full copy of the materials used and place them in your mod folder. With items like the dropped item textures and the ruins the texture files present in the ark dev kit don’t seem to be carried over into the real game meaning if you link from the existing files they wont be found on the other side. So just copy the material, color texture, normal map, and the specular/layered map. After these are all in your mod folder and relinked to each other properly the textures should work perfect.

Eldaas, I suggest you make yourself a little more familiar with the reference viewer if you haven’t already. By changing the search parameters you can continue to follow a reference chain to see what you’re missing. A quick look shows that beyond that material instance, there is a material with four more textures, I expect it’s the same with the other meshes missing textures. Change the depth to follow a chain from start to finish, and breadth to widen the chain to encompass each individual file referenced. In this particular case a depth of three should suffice.

Also, when testing, even with a performance hit - you can test in windowed mode in-game to alleviate this - you should test with the texture settings at the highest to rule out any further issues(there have been some issues with textures disappearing at lower resolutions or looking atrocious).

Because they do not exist in the client. They have not added the ruins to the game yet so no need to for dead weight in the install path.

-WM

Always best practice to check a clients content to verify the assets are there from the developers.

But with textures and stuff, you should really maintain your own, as I would personally want to ensure that they never change or end up missing in the future. Some things, I make copies of the mesh and materials/textures and never change anything but the name, and relink in my BP, just to ensure that I know it will always look that way. That is just personal preference.

This is good practice, but takes a metric **** ton of file space haha… those images are memory hogs.

Thank you all so much for your help! I actually ended up resolving this issue myself, as it took forever for the moderators on this forum to approve my post. Unfortunately, being in Australia (when the moderators are assumedly all in the USA) makes everything go infinitely slower! I was able to finish the mod off and get everything working to my satisfaction. Here’s the link for anyone interested in seeing the finished product!

Just on the off-chance that it may save me some time, the mod has an issue where players and objects (such as rafts) are being teleported up from the ocean to the arena. Whilst a convenient bug for those without flying mounts, it isn’t intended and has led to a few players getting stuck. I suspect this is as a result of the devs’ fix for “falling through the world”, but I’m not sure where to disable it. Anyone have any pointers?