A low-poly, game-ready industrial door with a numeric 1-9 keypad and the ability to change colour.
Comes with static mesh or animated versions.
Static meshes include individually seperated parts for custom use as well as a combined version for easy placement.
Skeletal mesh includes an open and close animation, however these are best used just for visual purposes.
For a better custom gameplay interaction, there is a blueprint provided which has all of the seperate door elements (handle, keypad buttons) organised with relevant pivots. This blueprint does not contain any code or functionality, and is intended as a base if you wish to create custom interactions or animations.
Only one side has a handle, although the blueprint has the handle duplicated onto the other side.
Collision is auto generated.
1 material and 2 material instances are provided to allow for easy colour changes. Simply duplicate one of the material instances and tweak the colour parameter inside. Darker colours are recommended for the best tint results.
There are 3 textures, 2048x2048: Base Colour, Normal and Occlusion/Roughness/Metalness packed into RGB channels of one texture.
There is also a black and white mask texture used for the colour change functionality.
Polycount: 690
Triangles: 788
Vertices: 464