Hi Everyone,
I’m working with Unreal engine 5.4.4 the nvrtx caustics branch,
i expected emmisive materials to illuminate the scene when rtxdi is enabled, but only through lumen gi or restir gi i get light from emissive material when rtxdi is on and lumen and restir gi is off i get nothing but a glow (no light)
is this how it should be or something isnt not working on my side?
btw i have gtx 1070 (pascal) and raytracing is working in this case through emulation (r.D3D12.DXR.AllowEmulatedRayTracing=1)