RTX8000 memory filling up & Crashing

Hi ,

I’m having a problem with my memory filling up and crash unreal. I have a project which when I open is using only 6gb memory of my RTX8000 48gb. Then after 10 mins or so the card memory is full and leave me unable to do anything with my project, if I try to take a high res screen shot and it just crashes.

The project is a fully dynamic lighting and raytraced, that I’m using for Automotive visualization. Its running around 12fps which I’m ok with as I just want to make images and exr image sequences.

I’m still new to unreal iv only been using it a couple of months now. I’m using the following cmd which im not sure if there causing the problem.

r.reflections.denoiser 0
r.raytracing.instancedstaticmeshes.culling 0
r.raytracing.reflections.reflectioncaptures 1
foliage.loddistanceascale 10
r.texturestraming 0

Can anyone help with this problem Please?