I was curious as to when we can begin to expect Raytracing in the engine? I have a project I have been working on that is a animation that I am wanting to render at the best quality I possibly can. The only thing struggling so far in it is the shadows. And for some reason baking just isn’t working on my scene either. When I run it half of my map is only getting baked. Spent countless hours trying to figure out to no solution. Would love to give RTX a try around January potentially.
I checked the Trello roadmap but im not seeing it in there… And I heard its coming at 4.22, is this not the case? If so when can we expect it?