Hi, dear Unreal Engine team.
So, I’ve sent this bug to the Quixel team and they said, that I should ask you about this issue =)
Please check this video to investigate the issue =)
Hi, dear Unreal Engine team.
So, I’ve sent this bug to the Quixel team and they said, that I should ask you about this issue =)
Please check this video to investigate the issue =)
Currently raytracing doesnt have support for materials that have world offset. Aka remove the wind simulation and it will render fine.
Hm =) And if I need wind simulation - I should turn off the RTX? =) crazy situation =) But thank you for the answer.
You can still do wind effects, just not with world position offset.
4.24
can’t wait for 4.24 to drop for that
Awesome! Thank you!
I am having this same issue in 4.25 but only if lights are casting ray traced shadows, turning that off fixes the artifacts. I still have other RTX features enabled like RT reflections and GI.
Looks like it is still a thing with instanced meshes and foliage…
https://answers.unrealengine.com/que…9889/view.html
I Had the same problem & it took a while to understand the problems and figure out the solution, For easier understanding, I made a video too,
Here it is
Awesome! Thank you!