RTX Ray-tracing in VR

Hi,

I just installed my RTX 2080ti. I was so excited to walk through my VR maps with Ray tracing and see all the amazing reflections without any lags. YES, please.

First bummer: Steam VR is cranking up the Application Resolution to 200%. First level walk thought - laaag. wt… After I found out why I reduced the setting to 140% (were my 1080ti was) everything was nice and smooth now.

I activated “Compute skincache” restart compiled 5000 shader, than activated ray-tracing and again compiled 5000 shader - so much tension and…

NOTHING!

I tried 2 different maps with enough reflecting surfaces and enough lighting. There is no change whatsoever with or without ray tracing in VR.

Sooo disappointing. One the other hand also very early. I really hope they are not forgetting about VR.

(I’m using a Vive pro. Unreal Engine 4.22 preview 2)